See, I remember playing Beneath A Steel Sky for years as a (presumably) spotty adolescent. Putting my own ouroborous-like self-repetition to one side though, the reason I once more draw attention to the human memory and its ability to be a big old tricksy bastard is Beneath a Steel Sky, the 1994 PC point and click adventure game to which Beyond A Steel Sky is the much-anticipated sequel. ![]() For example, I can’t remember which past review I opened with that same “memory is a funny thing” line, but I’ve definitely done it. It’s also much faster and easier to quickly scan entire environments, click on many things, and try out puzzle solutions without having to always physically move your character and explore every nook and cranny manually.The memory is a funny thing. A finely crafted scene of pure pixel art just oozes personality by contrast. Perhaps it’s due to the era in which I grew up, but pixel art is just inherently endearing to me whereas a cel-shaded aesthetic often struggles to flow well, can come off as stiff, or even lack nuance since textures are mostly flat. All that being said, classic adventure games have a certain type of simplistic charm that is missing here. ![]() The same thing happens again once you finally get Foster inside of Union City itself, with a sweeping camera shot that highlights the cyberpunk aesthetic. That sort of cinematic presentation just isn’t possible with a more traditional adventure game format, and it helps build up the emotion and anticipation of the narrative. Play For example, after the intro animation, the camera pans over the desert (or gapland) showing Foster walking out through the wasteland.
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